Tag: Place

Results

  • Empire of Nerath

    The Empire of Nerath has lasted for nearly a thousand years, quite an accomplishment for an empire founded by short-lived humans. Scholars have attributed this longevity to the way the Empire has drawn together the wise and good of many other races, …

  • Howling Forest

    Forest north of the [[Daggermoor]], mainly evergreen. The Howling Forest has a dark reputation, and is said to shelter a myriad of horrific creatures, as well as tribes of hostile humanoids.

  • Daggermoor

    High, barren moorlands east of the Empire, home to roving bands of orcs and tribes of goblinoids, ogres, and giants.

  • Aferam Province

    Formerly a loose federation of independent mining towns and dwarven cities, Aferam Province is the most recent addition to the Empire of Nerath. The member cities, especially the provincial capital of [[Winterhaven]], still have strong nationalistic and …

  • Winterhaven

    Capital of [[Aferam Province]], Winterhaven is the largest of the small conglomerate of city states that dot the northern province. Initially built as a defensible site to hold off raiders from the [[Delian Plains]], the city has outgrown its …

  • Delian Plains

    Open grasslands west of the Empire, home to nomadic tribes and dangerous creatures.

  • Western Line

    Line of defensive forts on the western edge of the Empire, established to hold off threats from the [[Delian Plains]]. Comprised of watch towers at five-mile intervals, a raised road between ditches and berms, and three large fortifications: [[Fort …

  • Fort Cliffside

    Southernmost fort of the [[Western Line]], on the coast of [[Irdath Province]], overlooking the [[Reavers Sea|Reavers’ Sea]]. Famed for its fast-response defense fleet, tasked with holding off raiders from [[Reavers Islands|Reavers’ Islands]] until the …

  • Fort Lisetti

    Middle fort of the [[Western Line]], set in the broad, open prairie fronting on the [[Delian Plains]]. Home of the 3rd Imperial Light Cavalry (The Arrowstorms), renowned horse archers. They maintain a good relationship with several of the nomadic tribes …

  • Fort Kuris

    Northernmost fort of the [[Western Line]], in the foothills of the [[Aerie Mountains]] in [[Aferam Province]]. Trainers of the griffons, hippogriffs, and giant eagles used by the 1st Imperial Air Cavalry (The Falconriders).

  • Aerie Mountains

    Western mountain range in the north of the Empire. Home to many dwarves and giant eagles.

  • Icy River

    The Icy River, and Icy Lake which it feeds, runs off a massive glacier in the [[Aerie Mountains]], before joining the network of the [[Marrilach River]] system in [[Durkelwood]]. Most halfling families avoid this river because of the bitter cold of its …

  • Marrilach River

    The Marillach River flows out of [[Durkelwood]] and down to the [[Reavers Sea|Reavers’ Sea]] at [[Irdath]]. The mouth of the river is a wide, marshy delta. Many halfling clans ply the river, trading up and down its length, and the rumoured [[Misty Isle]] …

  • Durkelwood

    Lake-filled forest in the western Empire, home to many bands of elves and a few cities of eladrin. Takes up most of [[Durkel Province]].

  • Reavers Sea

    The western sea, between the [[Turanni Islands]] and the [[Reavers Islands|Reavers’ Islands]]. Deeper than the [[Broad Sea]], and prone to violent storms, the Reavers’ Sea gets its name from the preponderance of pirate activity centred around the Reavers’ …

  • Turanni Islands

    A cluster of islands marking the borders between the [[Reavers Sea|Reavers’ Sea]] and the [[Broad Sea]], originally the core of the [[Kingdom of Turanni]]. According to legend, they were originally inhabited by the [[Sea Giants]], who left this land to …

  • Broad Sea

    Central sea, east of the [[Turanni Islands]], and west of [[Dragons Neck|Dragon’s Neck]]. Shallower than the [[Reavers Sea|Reavers’ Sea]], home to many exotic fish, and beloved of those who sail her. A number of extended halfling clans live on the Broad …

  • Dragons Neck

    Artificial causeway built to bridge the [[Broad Sea]], running from [[Fort Dragonmouth]] down to [[Dragontown]]. Said to have been built during the early days of the rise of the dragonborn empire of [[Lost Arkhosia|Arkhosia]] by the great dragons who …

  • Fort Dragonmouth

    Southernmost fort of the [[Eastern Line]], in [[Temal Province]], where the [[Dragons Neck|Dragon’s Neck]] joins the mainland. Fairly quiet, serves primarily as a coastal anchor of the Eastern Line, though it has been attacked a few times by raiders out …

  • Eastern Line

    Line of defensive forts on the eastern edge of the Empire, established to hold off threats from the [[Howling Forest]] and [[Daggermoor]]. Comprised of watch towers at five-mile intervals, a raised road between ditches and berms, and four large …

  • Fort Temmiz

    One of the middle forts of the [[Eastern Line]], Fort Temmiz has traditionally been the training ground for new recruits in the Imperial Army, acting as a support post for the more active [[Fort Bloodspear]]. That said, it has faced its share of raids out …

  • Fort Bloodspear

    Fort on the [[Eastern Line]], instrumental in protecting [[Temal Province]] from the raids of the [[Bloodspear Tribe]] of orcs in the [[Daggermoor]].

  • Upper Marrilach Rivers

    A number of rivers in [[Durkel Province]] and [[Aferam Province]] share the name of Upper Marillach River, thanks to the wooded tangle of [[Durkelwood]]. According to the eladrin who have explored the matter, all or any of the various rivers are the upper …

  • Durkel Province

    Formerly the eladrin nation of [[Du Rikel]], a heavily-forested pastoral land cut by streams, rivers, and dotted with lakes, secluded glades, and hidden elven settlements in addition to the graceful cities of the eladrin. Heavily populated by fey of all …

  • Fallcrest

    River trading town on the [[Marrilach River]] at the top of a major waterfall in southern [[Durkel Province]]. Notable for the eladrin-built manor that bridges the falls, and is said to extend deep into the [[Feywild]]. Capital of Durkel Province.

  • Hobbs Grove

    Old elven tree city in northern [[Durkelwood]]. The actual locations shifts slightly year by year, as the elves abandon some trees and move into others according to the age of the tree, its health, and the whim of the individual elf. Hobb’s Grove hosts a …

  • Irdath Province

    Irdath Province was one of the first territories conquered by the rising [[Empire of Nerath]]. It is a place of rich farmland, with marshy areas near the coast where rice is grown. Known as the breadbasket of the Empire, Irdath Province has few large …

  • Harbour Island

    High, green island the shelters the mouth of [[Irdath]] Harbour. The few residents tend sheep and goats, and the Empire maintains a lighthouse on each end of the crescent-shaped island, as well as docking a small squadron of fast attack warboats on the …

  • Irdath

    Capital of [[Irdath Province]], Irdath is a city on a swamp. Canals and rivers are more common than roads, and the buildings cluster on islands linked by bridges or rise up from the water. Because of the soft soil of the [[Marrilach River]] delta, the …

  • Misty Island

    This island in the [[Marrilach River]] delta, ever shrouded in blinding fog, provides a safe harbour for halfling corsairs who ply their bloody trade, alternately raiding and smuggling to upriver communities while leaving no ship safe along the trade …

  • Nerath Province

    Nerath Province was once the [[Empire of Nerath|Kingdom of Nerath]], the core around which the Empire of Nerath has grown. Early need for resources led the kingdom into an attitude of expansionism, seeking the fertile farmland of nearby [[Irdath Province| …

  • Breens Cove

    Crossroads and port town on the southern coast of [[Nerath Province]] between the [[Imperial City]] and [[Irdath]]. One of the largest markets of foodstuffs in the Empire, drawing on the farms and orchards of Irdath and Nerath Provinces, and the bounty of …

  • Imperial City

    The capital of both the [[Empire of Nerath]] and of [[Nerath Province]], the Imperial City is the heart of the Empire. Its buildings showcase architecture from all the various pre-Empire cultures that make up modern Nerath, blended together in a living …

  • Imperial Palace

    Located in [[Imperial City]], the palace is a marvel of architecture renowned throughout the known world. It is composed of seven separate keeps, each constructed and decorated in the style of one of the provinces of the [[Empire of Nerath|Empire]], …

  • Imperial University

    The Imperial University in [[Imperial City]] floats above several acres of parkland in the northern quarter of the city. It is composed of a number of blocks and spheres connected by soaring bridges and walkways, the whole conglomeration turning slowly on …

  • Lost Arkhosia

    The remnants of the shattered dragonborn empire of the followers of Bahamut lie lost beneath the sands and in the canyons of this barren land, scoured from the world by their horrific war against the tiefling empire of [[Bael Turath]] many centuries ago. …

  • Bael Turath

    Tiefling empire destroyed in battle with the dragonborn empire of [[Lost Arkhosia|Arkhosia]]. Forged bonds with ancient devils after opening the iron doors to Hell, mixing the blood of human noble houses with those of devils. Also called the Hell-Chained …

  • Silvervein

    Predominantly dwarven mining town in the north of [[Nerath Province]], in the [[Axefall Mountains]]. Originally settled around a rich vein of silver, nearby mining camps and villages have unearthed gold, mithral, adamantine, and gems. With the valuable …

  • Axefall Mountains

    Central mountain range stretching south from the [[Aerie Mountains]] down towards [[Imperial City]]. Home to many dwarves, goblins, and kobolds.

  • Tachar

    Tachar sits on the coast of the [[Broad Sea]] in [[Nerath Province]], roughly half-way between [[Imperial City]] and [[Temalport]]. In the sheltered bay and calm waters of the Broad Sea, oyster beds provide the city with a wealth of food and pearls to …

  • Temalport

    Capital of [[Temal Province]], Temalport is a busy trade city where anything can be had for a price. Considered by many to be a den of thieves and criminals, Temalport is also the home of the [[Imperial Academy Arcane]], the foremost institution for …

  • Imperial Academy Arcane

    Established in [[Temalport]] in IY 217 by Emperess Muira I, the Imperial Academy Arcane was created to train spellcasters primarily for military duty, and focused on battle magic. Over the years, the Academy has broadened its outlook, and sparked a long …

  • Stayyin Province

    Northernmost and largest of the Imperial Provinces, Stayyin Province takes in [[Cold Lake]], [[Snow Wood]], most of the [[Axefall Mountains]], and the [[Bitter Mountains]]. Pre-Empire, the region was dominated by the dwarves of the Axefall Mountains and …

  • Cold Lake

    Large freshwater lake in [[Stayyin Province]], in the valley where the [[Axefall Mountains]] and the [[Bitter Mountains]] divide. Legends say that the ruins of a very advanced civilization are sunk beneath the frigid waters.

  • Bitter Mountains

    Eastern mountain spur circling around the north of [[Cold Lake]] and angling south towards [[Daggermoor]]. Home to many goblins, kobolds, and orcs.

  • Snow Wood

    Mixed forest in [[Stayyin Province]], circling the north and west shores of [[Cold Lake]], and climbing up into the [[Axefall Mountains]]. Many bands of elves inhabit the Snow Wood, claiming to be servants of a few scattered eladrin who dwell within – …

  • Cendriane

    High-elven kingdom, long fallen. Also called the Ruined Realm. Notable for the violent and quick manner of its destruction. Legend speak of the mighty works of the eladrin empire that thrived before [[Bael Turath]] fell into shadow. The Cendriane eladrins …

  • Milos

    Milos sits on the southern tip of [[Cold Lake]], where the [[Temal River]] flows out across the plains. It is the capital of [[Stayyin Province]], a thriving trade town that deals mainly in timber harvested by the logging towns on the northwestern shores …

  • Temal River

    The Temal River flows out of [[Cold Lake]] and winds south to the [[Broad Sea]] at [[Temalport]]. It is a fairly wide, slow-moving river, and is a primary trade route. Little villages along the way provide docks and services for the barges that move up …

  • Covenant

    Covenant is a town of approximately 2000 people situated in a chain of large caverns in a mountain in [[Stayyin Province]], the northernmost province of the [[Empire of Nerath]]. The location was chosen for its security and secrecy, and because of the …

  • Phoenix Gate

    The Phoenix Gate is the only door into [[Covenant]] from the outside world. It anchors the protective enchantments of the hidden village, and was sealed from the outside for five hundred years when Covenant was first settled. Now that the half-millennium …

  • Fort Gyrab

    Northernmost fort of the [[Eastern Line]], in [[Stayyin Province]]. It sits on a tall hill overlooking a major ford on the [[Gyrab River]], one of the tributaries of the [[Temal River]]. Traditional training ground of the 4th Imperial Light Infantry (The …

  • Gyrab River

    Tributary of the [[Temal River]] running down out of the [[Bitter Mountains]].

  • Jehan

    Northernmost city of the [[Empire of Nerath|Empire]], Jehan sits on the northern shore of [[Cold Lake]], in the shadow of [[Snow Wood]] and the [[Bitter Mountains]]. It relies primarily on fishing, logging, and mining for its survival. Raids out of the …

  • Stayyin Keep

    Stayyin Keep is an old fortification built during the early settlement of [[Stayyin Province]] to defend a fertile valley from goblin and kobold raiders. Nestled between the [[Axefall Mountains|Axefall]] and [[Bitter Mountains]], it was abandoned some …

  • Underdark

    Beneath the surface lurks another world. Strange landscapes slither through the dark, and eerie vistas emerge from the shadows like islands from the mist. This always-night realm of tunnels and caves wends below the world like veins beneath skin and is …

  • Temal Province

    Temal Province is the easternmost province of the [[Empire of Nerath]], and bears the brunt of the defense of the inner other provinces. The eastern border of the province is exposed constantly to raids from the orcs, ogres, and giants of [[Daggermoor]], …

  • Bluster Point

    Fishing and trade town on the southern coast of the [[Empire of Nerath]] between [[Temalport]] and [[Fort Dragonmouth]] in [[Temal Province]]. One of the primary suppliers of fish to the Empire, and rumoured to be a hotbed of “moonlight mariners” – …

  • Dragontown

    Last dragonborn settlement in the world, formerly a small port town of the [[Lost Arkhosia|Arkhosian Empire]]. Seen as the spiritual home of remaining dragonborn, and still predominated by their architecture and culture.

  • Faraway

    Imperial outpost, founded by explorers and merchants exploring the ruins of the [[Lost Arkhosia|Arkhosian Empire]] and [[Bael Turath]] farther south. Common destination for those on the run from the [[Empire of Nerath]] who don’t want to completely leave …

  • Reavers Islands

    A collection of islands in the [[Reavers Sea|Reavers’ Sea]], surrounded by dangerous reefs and hidden shoals. Home to many pirate and raider collectives, who take advantage of the myriad of islands and dangerous waters to hide from Imperial forces. …

  • Turanni Province

    Once a powerful seafaring kingdom that ruled the [[Reavers Sea|Reavers’ Sea]], the [[Broad Sea]], and the coastlines of both, Turanni Province now encompasses the isthmus that divides the two seas and the islands that trail off its end. Turanni was …

  • Giants Dance

    Circle of standing stones on the southernmost [[Turanni Islands|Turanni Island]], said to have been erected by the [[Sea Giants]] before they sailed west and away. The central stone, called the [[Drawstone]], is a strong magnet, and can affect compasses …

  • Imperial Wood

    The Imperial Wood is the private reserve of the Emperor, and stretches from just south of [[Imperial City]] down to [[Stormbay]] in [[Turanni Province]]. Several small villages within the wood have Imperial dispensation to hunt and gather firewood, and …

  • Stormbay

    This town on the coast of the [[Reavers Sea|Reavers’ Sea]] in [[Turanni Province]] is famous for its fickle, changeable weather and rough seas. Nonetheless, the primary industry in town is fishing, or rather fish hunting. The waters in Stormbay are the …

  • Landarna

    Second largest city in the [[Empire of Nerath]], Landarna’s Lord Mayor has lobbied for years to have the city declared capital of [[Turanni Province]], but to no avail. It is a huge, bustling port city, home for fully half of the Empire’s navy, and port …

  • Turanni

    Capital of [[Turanni Province]], this is the only provincial capital not on the mainland. Formerly the seat of a great seafaring kingdom, Turanni has fallen far from its previous power. Now it is a quaint remnant of its former self, as most of the trade …

  • Ironbones

    Ancient dwarven empire, reputedly founded just after the [[Age of Chains]] by the first freed dwarves. Only a few ruins and artifacts in the caves beneath the junction of the [[Aerie Mountains|Aerie]], [[Axefall Mountains|Axefall]], and [[Bitter Mountains …

  • Du Rikel

    Mixed elven and eladrin coalition of city-states that joined the [[Empire of Nerath]]. Copying errors and difficulties in pronounciation led to the official name of the province being rendered as [[Durkel Province]], and the forest that forms its heart as …

  • City of Brass

    A fiery metropolis built on a basalt plate in an immense volcanic field within the [[Elemental Chaos]]. Magma flows in rivers through and around the city, whose gates are fortified and streets policed like those of any major settlement in the world. By …

  • Far Sea

    Sea to the east of [[Dragons Neck|Dragon’s Neck]], largely unexplored. Rumours of fierce creatures and strange humanoids plying the waves make this stretch of ocean an enticing mystery for some seafarers. Occasional raids by colourfully attired pirates …

  • Blackrock

    Island in [[Cold Lake]] of the shore of [[Port Icebound]]. Large granite outcropping, with a thick stand of dark pines in the centre. Inhabited by an extended family of fisherfolk - close to two dozen - who have taken the name Blackrock as their family …

  • Port Icebound

    Trading and fishing town on the northwest shore of [[Cold Lake]], where the [[Silverstream River]] flows in. Several fishing clans have small fleets here, taking the large and abundant cold-water fish out of the lake for sale south. Also home to a few …

  • Silverstream River

    Fast-flowing river running out of the [[Axefall Mountains]] into [[Cold Lake]] at [[Port Icebound]].

  • Chanis Mine

    Iron mine in the foothills of the [[Bitter Mountains]]. Worked by a consortium of trading houses and a local dwarf clan.

  • Craghallow

    Village of trappers and woodcutters in the [[Snow Wood]], some miles of the trade route running south from [[Port Icebound]] to [[Silvervein]].

  • High Tower

    Watchtower in the [[Axefall Mountains]] overlooking the pass from [[Stayyin Keep]] to [[Winterhaven]]. Formerly garrisoned by the men-at-arms in Stayyin Keep, that duty devolved to the provincial governor in [[Milos]] when Stayyin Keep was abandoned.

  • The Jewelled Tower

    Abandoned remnant of the high elven empire of [[Cendriane]], the Jewelled Tower is a fanciful ediface of half-shattered crystal in the [[Snow Wood]]. It is held to be taboo ground by the elves and eladrin living in the wood, and rumours among other races …

  • Kayil

    Island in [[Cold Lake]], just south of [[Blackrock]]. More heavily settled, with a small fishing village on the eastern coast.

  • Little Sister

    A bare knob of granite rising out of the [[Cold Lake]] east of [[Kayil]] and [[Blackrock]]. The fisherfolk of the region provide support to a lighthouse keeper on the island. The lighthouse itself is set in an ancient stone tower said to have been one of …

  • Stormshadow Inn

    Coaching inn on the southern traderoute leading from [[Port Icebound]] to [[Silvervein]]. The inn's primary custom is provided by the traders, but it has a reputation for good food and surprisingly good entertainment - the owner was once an adventurer who …

  • Torley

    Village near [[Stayyin Keep]], in a fertile valley between the upper arms of the [[Silverstream River]]. Isolated, but still home to a number of families who take pride in living so far from civilization. They do a surprising amount of trade, thanks to …

  • Winter's Teeth

    Collection of jagged rocks and bare stone islands in [[Cold Lake]] south of [[Kayil]]. Famous for the quality and size of the icefish caught there, but infamous for the number of ships and boats wrecked on the dangerous rocks in bad weather.

All Tags