The Phoenix Covenant
The Feywild is the magical, fantastic reflection of the world. It is home to fey, eladrins, wondrous animals and beasts, some elves, and many other unearthly beings.
The Feywild came into being at the same time as the world, an unintended echo that somehow sustained itself. It resembles a “canted” version of the world, not a completely faithful reflection. Significant terrain features, such as mountains and seas, give the impression of a similar landscape, but they are far from identical to their worldly counterparts. Locations close to each other in the world might be much farther apart in the Feywild, while conversely, the distant might be near. Buildings within the world might not have a Feywild equivalent; indeed, that wild landscape is largely unfettered by civilization. On the other hand, castles of the eladrin nobles raise their gleaming spires where no one dares tread in the world’s darkness.
Perhaps you’re thinking that the Feywild is a happy, magical woodland paradise. If so, you couldn’t be more wrong. This is a dangerous, twilight realm of natural beauty heightened beyond mortal experience, charged with raw arcane essence. Such beauty can indeed be welcoming and cheerful. Much more commonly, though, it is dark, frightening, mysterious, or hostile. Denizens include hags, yeth hounds, centaurs, treants, fomorians (fey reflections of giants), unicorns, elves, firbolgs, the Wild Hunt, and more. These fey aren’t good or sweet. Some are wild; others are downright savage. The prospect of meeting or interacting with a fey is apt to produce shivers of dread.